Baking High Poly To Low Poly Blender
Thursday, October 23, 2025
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Baking High Poly To Low Poly Blender Tutorial
Introduction
Baking is the process of converting high polygon 3D models into low polygon models. This process is a common technique used in 3D modeling. By using baking, you can reduce the complexity of a 3D model and improve its render time. In this tutorial, we will be using Blender to bake a high poly 3D model into a low poly one. With this tutorial, you will learn how to bake a high poly 3D model into a low poly one quickly and efficiently.
Setting Up Your Scene
Before we begin baking, we need to set up the scene. Start by adding your high poly 3D model into the scene. Make sure that your model is centered in the viewport and is facing the same direction. You can use the "Center Object" and "Flip Direction" options from the 3D Viewport's Object menu to center and orient your model. Once your model is set up, add a plane to the scene. This plane will serve as the baking surface. Make sure that your plane is facing the same direction as your model and is placed a few units away from it.
Applying Materials
Now that the scene is set up, it's time to apply materials to our objects. Start by applying a Diffuse material to both your model and the plane. Make sure that the Diffuse material is set to a white color. Once the material is applied, go to the Render tab and enable the "Ray Tracing" option. This option will enable the Ray Tracing feature, which will be used for baking.
Baking Your Model
Now that everything is set up, it's time to bake your model. Go to the Render tab and select the "Bake" option. This will open a dialog box where you can choose the type of bake you want to perform. In this case, select the "Diffuse" option and click "Bake". This will start the baking process, which will take a few minutes to complete. Once the bake is finished, you will see a baked version of your model in the viewport.
Decimating Your Model
Now that your model has been baked, it's time to decimate it. Decimating is the process of reducing the number of polygons in a 3D model. To decimate your model, select it and go to the Decimate tab. This tab will give you a variety of options for decimating your model. Choose an option and click "Decimate" to start the process. This process may take a few minutes to complete. Once it is finished, you will have a low poly version of your high poly model.
Optimizing Your Model
Now that your model is decimated, it's time to optimize it. To do this, select your model and go to the Optimize tab. This tab gives you a variety of options for optimizing your model. You can choose to optimize your model for render time, memory usage, or both. Choose an option and click "Optimize" to start the process. This process may take a few minutes to complete. Once it is finished, your model will be optimized for render time and memory usage.
Conclusion
In this tutorial, we have learned how to bake a high poly 3D model into a low poly one using Blender. We started by setting up the scene and applying materials. Then, we baked our model and decimated it. Finally, we optimized our model for render time and memory usage. With this tutorial, you now have the knowledge to quickly and efficiently bake high poly 3D models into low poly ones.