Blender Low Poly Building Tutorial

How to Create Low Poly Buildings in Blender
Introduction
Low poly art is a popular and eye-catching style of 3D art. It is used in many fields, such as video game design, 3D printing, and web design. One of the most popular tools for creating low poly art is Blender, a free, open-source 3D modeling program. In this tutorial, you will learn how to create low poly buildings in Blender. We will go step-by-step through the process, starting with the basics of 3D modeling and building up to creating a fully textured low poly building.
Step 1: Setting Up the Scene
The first step in creating a low poly building is to set up the scene. You will need to create a basic 3D environment with a ground plane and a wall, which will act as the base for your model. To do this, first launch Blender and create a new scene. Then create a plane by pressing “Shift + A”, selecting “Mesh” and then “Plane”. Next, create a cube by pressing “Shift + A”, selecting “Mesh” and then “Cube”. Then position the cube so that it is on the plane and aligned with the walls of the room. Finally, select the cube and press “S” to scale it up to the desired size.
Step 2: Modeling the Building
Now that you have your basic scene set up, it’s time to start modeling the building. For this tutorial, we will create a simple cube-shaped building. To do this, first select the cube you created in the previous step and press “E” to enter Edit Mode. Then press “Ctrl + R” to add a loop cut around the cube and adjust the size of the loop cut to the desired size. Next, press “Ctrl + I” to invert the selection and delete the faces inside the loop cut. Finally, press “Ctrl + Alt + S” to subdivide the cube and create the desired shape of the building.
Step 3: Adding Details to the Building
Now that you have your basic building shape, it’s time to add some details. To do this, first select the faces of the building and press “Ctrl + E” to extrude them. Then use the “Scale” and “Move” tools to adjust the size and position of the extruded faces. You can also use the “Bevel” and “Smooth” tools to add additional details to the building. Finally, use the “Loop Cut” tool to add windows and doors to the building.
Step 4: Texturing the Building
Now that you have your building modeled, it’s time to texture it. To do this, first select the faces of the building and press “Shift + A” to add a new material. Then use the “Color” and “Texture” tools to select the desired color and texture for the building. Finally, use the “Roughness” and “Specular” tools to adjust the reflectivity of the building. You can also use the “Normal Map” tool to add additional details to the building.
Step 5: Adding Lighting
The next step is to add lighting to the scene. To do this, first create a light source by pressing “Shift + A” and selecting “Light”. Then use the “Position” and “Rotation” tools to adjust the position and direction of the light. Finally, use the “Strength” and “Color” tools to adjust the intensity and color of the light. You can also use the “Shadows” tool to add shadows to the scene.
Conclusion
In this tutorial, you learned how to create low poly buildings in Blender. We went step-by-step through the process, starting with the basics of 3D modeling and building up to creating a fully textured low poly building. Now that you understand the basics of creating low poly buildings in Blender, you can start creating your own unique 3D art. Good luck!