Low Poly Terrain Generation Unity
How to Create Low Poly Terrain Generation Unity
Introduction
Creating a low poly terrain in Unity is a great way to bring a unique style to your game. Low poly terrains are often used in games to create a more stylized look. Low poly terrains can also be used to create a large world without sacrificing too much performance. In this tutorial, we will be creating a low poly terrain in Unity using several different methods. We'll cover the basics of terrain generation, as well as more advanced techniques such as using noise and blending textures.
Create a Terrain
The first step in creating a low poly terrain is to create a terrain object. This is done by navigating to the GameObject tab in the top menu and selecting 3D Object > Terrain. This will create a terrain object in the scene and open the terrain settings window. Here we can set the size and height of the terrain, as well as other settings such as texture resolution and detail resolution.
Set up Terrain Data
Once the terrain has been created, we can begin to set up the terrain data. The terrain data is what determines the height and shape of the terrain. To set up the terrain data, select the terrain in the scene and open the terrain settings window. In this window, select the Paint Height tab and then click on the Generate button. This will generate a basic height map that can be edited using the terrain editing tools.
Creating a Low Poly Terrain
Now that the terrain data has been set up, we can begin creating a low poly terrain. To do this, select the terrain in the scene and open the terrain settings window. In this window, select the Paint Height tab and then click on the Generate Low Poly Terrain button. This will generate a low poly version of the terrain. We can then use the terrain editing tools to further shape the terrain.
Noise
Noise is a great way to add more detail to a low poly terrain. To add noise to the terrain, select the terrain in the scene and open the terrain settings window. In this window, select the Paint Height tab and then click on the Generate Noise button. This will generate a noise map that can be used to add detail to the terrain. We can then use the terrain editing tools to further shape the terrain.
Blending Textures
In addition to generating a low poly terrain and adding noise, we can also use blending textures to add more detail to the terrain. Blending textures are textures that are blended together to create a more natural looking terrain. To add blending textures to the terrain, select the terrain in the scene and open the terrain settings window. In this window, select the Paint Textures tab and then click on the Generate Blending Textures button. This will generate a blending texture map that can be used to add detail to the terrain.
Conclusion
Creating a low poly terrain in Unity is a great way to bring a unique style to your game. Low poly terrains can be used to create a large world without sacrificing too much performance. In this tutorial, we have covered the basics of terrain generation, as well as more advanced techniques such as using noise and blending textures. We have also discussed how to create a terrain, set up the terrain data, create a low poly terrain, add noise, and blend textures.