Female Character Modeling In Blender Part 2

Female Character Modeling In Blender Part 2
Creating the Torso
Now we can start building the torso. We begin by creating a cube. With this cube we can then scale it up to the size of the chest area. After this step we will then be able to start manipulating the cube in order to create the chest. We can use the Proportional Editing mode (O key) to help us make the smooth curves of the chest. The Proportional Editing mode will allow us to move the cube in a circular motion, which will help us get the desired shape. After we are happy with the shape of the chest, we can then move onto adding the arms. We can make two cylinders and use the same Proportional Editing mode to shape them into the arms. We can then use the Knife Tool (K key) to cut away excess polygons and create the joints between the arms and the chest.
Adding the Neck and Head
Once we are happy with the shape of the torso, we can then move onto creating the neck and head. For the neck, we can use a cylinder and resize it to the desired length. We can then use the Proportional Editing mode to give it the correct shape. For the head, we can use a sphere and resize it to the desired size. We can then use the Proportional Editing mode to give it the desired shape. We can then use the Knife Tool to cut away excess polygons and create the jaw line. After we are happy with the shape of the head, we can then move onto adding the facial features.
Adding the Facial Features
We can start by adding the eyes. We can use two circles and then scale them down to the desired size. We can then use the Proportional Editing mode to give them the desired shape. We can then use the Knife Tool to cut away excess polygons and create the eyelids. We can then move onto adding the nose. We can use a cube and then use the Proportional Editing mode to shape it into the desired shape. We can then use the Knife Tool to cut away excess polygons and create the nostrils. After we are happy with the shape of the nose, we can then move onto adding the mouth. We can use a circle and then scale it down to the desired size. We can then use the Proportional Editing mode to give it the desired shape. We can then use the Knife Tool to cut away excess polygons and create the lips.
Adding the Hair
Now that the face is complete, we can move onto adding the hair. We can use a cube and then scale it up to the desired size. We can then use the Proportional Editing mode to give it the desired shape. We can then use the Knife Tool to cut away excess polygons and create the desired hairstyle. After we are happy with the shape of the hair, we can then move onto adding the clothes. We can use a cube and then use the Proportional Editing mode to shape it into the desired shape. We can then use the Knife Tool to cut away excess polygons and create the desired clothing. We can then use the Proportional Editing mode to give it the desired shape.
Adding the Clothing
We can use a cube and then use the Proportional Editing mode to shape it into the desired shape. We can then use the Knife Tool to cut away excess polygons and create the desired clothing. We can then use the Proportional Editing mode to give it the desired shape. After we are happy with the shape of the clothing, we can then move onto adding the accessories. We can use a cube and then use the Proportional Editing mode to shape it into the desired shape. We can then use the Knife Tool to cut away excess polygons and create the desired accessories.
Rendering the Character
Now that the character is complete, we can move onto rendering it. We can use the Cycles render engine to render the character. We can set the number of samples to the desired number in order to get a clean render. After we are happy with the render, we can then save it as an image file. We can also use the Blender Internal render engine to render the character. We can set the number of samples to the desired number in order to get a clean render. After we are happy with the render, we can then save it as an image file.