Export Rigged Model From Blender To Unity


Export Rigged Model From Blender To Unity

How to Export Rigged Model From Blender to Unity

Introduction

Are you a game developer looking to create amazing 3D models for your next game? If so, then you’ve probably heard of Blender and Unity. Blender is an open-source 3D modeling software that has become extremely popular among game developers, and Unity is a game engine that allows you to create 3D games. In order for you to use your 3D models in Unity, you need to export them from Blender and import them into Unity. In this tutorial, we’ll show you how to export rigged models from Blender to Unity.

What is a Rigged Model?

A rigged model is a 3D model that has been given a “skeleton” of sorts. This skeleton, known as a “rig”, is made up of a network of joints and bones that control how the model moves. This allows you to animate the model in a realistic way and create animations for your 3D model. In order for you to export a rigged model from Blender to Unity, you need to ensure that the model has been properly rigged.

Exporting a Rigged Model From Blender to Unity

Exporting a rigged model from Blender to Unity is a relatively simple process. The first step is to open your rigged model in Blender. Once you’ve done that, you’ll need to select the model and then go to the “File” menu and select “Export”. From there, you’ll need to select the “FBX” option and then select “Export Selected”. This will create an FBX file that you can then import into Unity.

Importing the Rigged Model Into Unity

Once you’ve exported the rigged model from Blender, you’ll need to import it into Unity. To do this, you’ll need to open Unity and then go to the “Assets” menu and select “Import Package”. From there, you’ll need to select the FBX file that you exported from Blender and then select “Import”. This will import the rigged model into Unity and you’ll be able to use it in your game.

Conclusion

Exporting rigged models from Blender to Unity is a relatively simple process. All you need to do is open your model in Blender, export it as an FBX file, and then import it into Unity. Once you’ve done that, you’ll be able to use the model in your game. Hopefully, this tutorial has helped you understand how to export rigged models from Blender to Unity.


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