Blender Bake Texture From High Poly To Low Poly


Blender Bake Texture From High Poly To Low Poly

Bake Texture From High Poly To Low Poly In Blender

Introduction

Baking textures in Blender is a great way to get the most out of your 3D models. By baking the textures from a high poly mesh onto a low poly mesh, you can get a more detailed, realistic look to your 3D objects. This technique is especially useful for game design and animation, where you need to get the most out of your models without sacrificing too much on detail. In this tutorial, we’ll show you how to bake textures from high poly to low poly in Blender.

Prepping the Meshes

Before you can begin baking the textures, you’ll need to prep the meshes. Start by creating a high poly mesh and a low poly mesh. Make sure the low poly mesh is made up of fewer polygons than the high poly mesh. It’s also a good idea to use the same UV layout on both meshes. Once you’ve created the two meshes, you’re ready to start baking.

Baking the Textures

Now that you’ve prepped the meshes, it’s time to start baking the textures. To do this, open the Render tab in Blender and select the Bake Mode. Here, you’ll be able to choose what type of texture you want to bake, such as diffuse, normal, or ambient occlusion. Select the type of texture you want to bake and then select the high poly mesh as the source and the low poly mesh as the target.

Fine-Tuning the Texture

Once you’ve baked the texture, you may want to fine-tune it. This can be done by adjusting the settings in the Bake tab. You can increase or decrease the size of the baked texture, change the strength of the bake, or even add a blur effect to the texture. Experiment with the settings until you get the look you’re after.

Applying the Baked Texture

Once you’ve baked and fine-tuned the texture, you’re ready to apply it to your low poly mesh. To do this, open the node editor in Blender and create a new material. From here, you can add the baked texture to the material and assign it to the low poly mesh. You can also add other textures such as a normal map or a specular map for added detail.

Conclusion

Baking textures from high poly to low poly in Blender is a great way to get the most out of your 3D models. It’s a great technique for game design and animation, as it allows you to get detailed, realistic looking models without sacrificing too much on detail. We hope this tutorial has shown you how to bake textures from high poly to low poly in Blender.


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