Blender To Unity Fbx Export Settings


Blender To Unity Fbx Export Settings

Blender To Unity FBX Export Settings

Introduction


FBX is a popular 3D file format that was originally developed by Kaydara for MotionBuilder, acquired by Autodesk Inc in 2006. The FBX file format is an open framework for 3D data exchange that creates a high level of interoperability among Autodesk and other digital content creation applications. FBX is one of the most popular 3D file formats and is widely used in Unity, a cross-platform game engine. In this tutorial, we'll take a look at the FBX export settings in Blender and how they can be used to export content to Unity.

Understanding the FBX Export Settings in Blender


When exporting a 3D model from Blender, you have the option of using the FBX file format. The FBX export settings in Blender allow you to configure how the model will be exported to Unity. The most important settings are the Export Type, the Scale Factor, the Forward and Up Vector, the Mesh Type, and the Materials.

The Export Type allows you to specify the type of data that will be exported. The available options are Mesh, Armature, Animation, and Camera. Mesh is the default option and exports the model's geometry. The Armature option will export the model's bones and animation data. The Animation option will export any animation data that has been applied to the model. And the Camera option will export any camera data that has been applied to the model.

The Scale Factor setting allows you to specify the size of the model when it is exported. This is important if you want to make sure the model is exported at the correct size for use in Unity. The Forward and Up Vector settings allow you to specify the direction of the model's geometry when it is exported. This is important if you want the model to be oriented correctly in Unity.

The Mesh Type setting allows you to specify how the model will be tessellated when it is exported. The available options are Tris, Quads, NGons, and Edges. Tris is the default option and will tessellate the model using triangles. Quads will tessellate the model using quads. NGons will tessellate the model using polygons with more than four sides. And Edges will tessellate the model using edges instead of polygons.

The Materials setting allows you to specify which materials will be exported with the model. The available options are None, All, and Selected. None will export the model without any materials. All will export the model with all of its materials. And Selected will export the model with only the materials that have been selected.

Exporting a Model From Blender to Unity


Once the FBX export settings have been configured, the model can be exported and imported into Unity. To export the model, select File > Export > FBX (.fbx). This will open the FBX Export window. From here, you can select the Export Type, Scale Factor, Forward and Up Vector, Mesh Type, and Materials that you want to use for the export. Once the settings have been configured, click the Export FBX button to export the model.

Once the model has been exported, it can be imported into Unity. To do this, select Assets > Import New Asset from the main menu. This will open the Import Asset window. Select the FBX file that you exported and click the Import button. This will import the model into Unity and it will be ready to use.

Conclusion


In this tutorial, we took a look at the FBX export settings in Blender and how they can be used to export content to Unity. We looked at the Export Type, Scale Factor, Forward and Up Vector, Mesh Type, and Materials settings and how they can be used to configure the model for export. Finally, we looked at how to export the model and import it into Unity. With this knowledge, you should now be able to export content from Blender to Unity with ease.


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