3ds Max Furniture Modelling Tutorials


3ds Max Furniture Modelling Tutorials

3ds Max Furniture Modelling Tutorials

3ds Max is a powerful 3D graphics software from Autodesk used to create 3D models, animations and visual effects. It is widely used by professional 3D artists and game developers around the world. It is also commonly used for furniture modelling. In this tutorial, we’ll look at how to model furniture in 3ds Max.

Preparation

The first step in furniture modelling is to prepare the workspace. This includes setting up a grid, adding the reference images, and ensuring the scene is ready to start modelling. We’ll also need to choose the right modelling technique. For furniture modelling, the most common technique is box modelling. This involves using simple shapes such as boxes, cylinders and spheres to create the furniture.

Grid Setup

The grid is used to provide a reference for the furniture model. To set up the grid, open the Grid and Snap Settings in the viewport and choose the desired settings. It’s also a good idea to set up the grid in the top viewport so that the furniture model can be aligned with the reference images.

Reference Images

The next step is to add the reference images. This can be done by importing the images into 3ds Max or using the Viewport Background Image feature. The images should be placed in the top viewport so that they can be used as a reference when modelling the furniture. It’s also important to make sure that the images are the correct size and scale.

Modelling

Once the workspace is set up, it’s time to start modelling the furniture. This involves creating the base shape of the furniture and then adding details such as doors, drawers, shelves, etc. It’s important to use the reference images as a guide when modelling the furniture.

Base Shape

The first step is to create the base shape of the furniture. This can be done using basic 3D shapes such as boxes, cylinders and spheres. For more complex shapes, it may be necessary to use the Extrude Polygon tool. Once the base shape is created, it can be edited and modified to create the desired shape.

Details

The next step is to add the details such as doors, drawers, shelves, etc. This can be done using the same basic 3D shapes as before. For example, a drawer can be created using a box and a door can be created using a cylinder. Once the details are added, they can be edited and modified to create the desired look.

Rendering

Once the furniture is modelled, it’s time to render it. Rendering is the process of creating a high-quality image from a 3D model. For furniture modelling, the most common rendering technique is ray tracing. Ray tracing is a powerful rendering technique that produces realistic results. It’s also possible to use the Global Illumination feature to add realistic lighting to the scene.

Conclusion

In this tutorial, we’ve looked at how to model furniture in 3ds Max. We’ve covered the preparation of the workspace, the modelling of the furniture, and the rendering of the final image. With the help of this tutorial, you should now have the knowledge to create your own furniture models in 3ds Max.


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