A Hat In Time 3d Model

A Hat In Time 3D Model Tutorial
Introduction
A Hat in Time is a 3D platformer video game developed by Gears for Breakfast. It was released for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch in October 2017, for macOS in September 2018, and for Linux in May 2019. The game follows the adventures of a time-travelling witch Hat Kid as she attempts to recover the Time Pieces that power her spaceship, while also trying to thwart the efforts of the menacing Mustache Girl. This tutorial will walk you through the steps of creating a 3D model of Hat Kid using Blender, a free and open-source 3D modeling program.
Getting Started
Before you can begin creating your 3D model, you will need to download and install Blender. You can find the latest version of Blender for your operating system from the official Blender website. Once you have Blender installed, you will also need to download and install any additional plugins or scripts that you will be using in the modeling process.
Creating the Base Mesh
Once you have your software installed, you can begin creating the base mesh of your 3D model. The base mesh is the underlying structure of your model and will serve as the foundation upon which you will add the details that make your model look like Hat Kid. In Blender, you can use a variety of tools to create the base mesh, such as the Extrude, Loop Cut, and Knife tools. You can also use a variety of modifiers, such as the Subdivision Surface modifier, to smooth out the mesh and add detail.
Adding Details
Once you have the base mesh of your 3D model complete, you can begin adding the details that make it look like Hat Kid. This can include adding her hat, hair, eyes, nose, mouth, and any other details that you want to include. You can use a variety of tools to add these details, such as the Extrude, Loop Cut, and Knife tools. You can also use a variety of modifiers, such as the Subdivision Surface modifier, to smooth out the mesh and add detail.
Rigging and Animating
Once you have the details in place, you can begin rigging and animating your 3D model. Rigging is the process of adding joints and bones to your model so that it can move and be animated. In Blender, you can use the Rigify addon to quickly and easily add a skeleton and rig to your model. Once you have the rig in place, you can begin animating your model by using the built-in animation tools in Blender.
Rendering
Once you have finished rigging and animating your 3D model, you can begin rendering it. Rendering is the process of creating an image or animation from your 3D model. In Blender, you can use the Cycles render engine to create photorealistic images and animations of your model. You can also use the Blender Render engine to create non-photorealistic images and animations of your model.
Conclusion
Creating a 3D model of Hat Kid is a great way to learn the basics of 3D modeling. By using Blender and its various tools, you can easily create a detailed and realistic 3D model of Hat Kid. Once you have finished creating your 3D model, you can use Blender's rigging and animation tools to bring your model to life. Finally, you can use Blender's rendering tools to create photorealistic images and animations of your 3D model.