Blender Low Poly Human Model

Creating a Low Poly Human Model Using Blender
If you’re a 3D artist looking to create a low poly human model, Blender is a great program to help you out. Blender is a powerful 3D modeling tool that allows for both high-level and low-level 3D modeling. It’s a great tool for creating low poly human models for video games, animation, and more. In this tutorial, we’ll show you how to create a low poly human model using Blender.
Step 1: Setting Up the Scene
Before you can start creating your low poly human model, you need to set up the scene. Start by creating a new scene in Blender. Then, set the background to a solid color. You can also add a simple environment if you want. For example, you could add a sky dome or some simple objects to the scene. Once you have the scene set up, you can move on to the next step.
Step 2: Adding the Base Mesh
Now that the scene is set up, it’s time to add the base mesh. Start by adding a cube to the scene. Then, use the Scale and Move tools to shape the cube into the basic shape of a human body. This is the base mesh that you will use to create the low poly human model. Once you’re happy with the shape, you can move on to the next step.
Step 3: Adding Details
Now that you have the basic shape of the human body, it’s time to add the details. Start by adding edges to the mesh to give it more detail. You can use the Subdivision Surface modifier to add more detail to the mesh. You can also use the Sculpt tool to add even more detail to the mesh. Once you’re happy with the details, you can move on to the next step.
Step 4: Texturing the Mesh
Now that you have the details added to the mesh, it’s time to texture it. Start by adding a simple texture to the mesh. You can use a simple diffuse texture to give the mesh a basic color. Then, you can use the UV unwrapping tool to map the texture to the mesh. You can also add a normal map and a specular map to give the mesh more detail. Once you’re happy with the texture, you can move on to the next step.
Step 5: Rigging the Mesh
Now that the mesh is textured, it’s time to rig it. Start by adding bones to the mesh. Then, use the Weight Paint Tool to assign weights to the bones. This will allow you to animate the mesh. Once you’re happy with the rigging, you can move on to the next step.
Step 6: Animating the Mesh
Now that the mesh is rigged, it’s time to animate it. Start by creating a simple animation. You can use the keyframing tools to create a basic animation. Once you’re happy with the animation, you can move on to the next step.
Step 7: Rendering the Mesh
Now that the mesh is animated, it’s time to render it. Start by setting up the render settings. You can adjust the resolution, the frame rate, and the output format. Then, hit the render button to render the animation. Once the animation is rendered, you can export it and you’re done.
Conclusion
Creating a low poly human model using Blender is a great way to create a simple 3D model. In this tutorial, we showed you how to create a low poly human model using Blender. We showed you how to set up the scene, add the base mesh, add details, texture the mesh, rig the mesh, animate the mesh, and render the mesh. After following this tutorial, you should be able to create a low poly human model using Blender.